Found 6 matching results
(CN → US)
HS Code | Official Doc | Tariff Rate | Origin | Destination | Effective Date |
---|---|---|---|---|---|
6114909010 | Doc | 35.6% | CN | US | 2025-05-12 |
6114909070 | Doc | 35.6% | CN | US | 2025-05-12 |
6109908010 | Doc | 53.5% | CN | US | 2025-05-12 |
6109908030 | Doc | 53.5% | CN | US | 2025-05-12 |
3926201010 | Doc | 30.0% | CN | US | 2025-05-12 |
3926201010 | Doc | 30.0% | CN | US | 2025-05-12 |
Game Clothing
Game clothing encompasses attire designed for participation in video games, encompassing both physical garments worn by players and virtual outfits utilized within game environments. It serves a variety of purposes, ranging from enhancing player comfort and immersion to expressing identity and status.
Materials
The materials used in game clothing vary significantly based on whether it is physical or virtual.
- Physical Game Clothing: Commonly utilizes fabrics like cotton, polyester, spandex, and blends thereof, prioritizing comfort, breathability, and durability. Performance fabrics with moisture-wicking properties are increasingly common, especially for esports and active gaming. Specialized materials may be incorporated for cosplay elements (e.g., leather, foam, thermoplastics).
- Virtual Game Clothing: Exists as digital assets created using 3D modeling software and textures. Materials are simulated through shaders and rendering techniques, allowing for a wide range of visual appearances, from realistic fabrics to fantastical elements.
Purpose
- Comfort & Ergonomics: Physical clothing is designed for extended periods of sitting or active gameplay, often incorporating features like flexible designs and breathable fabrics.
- Immersion & Role-Playing: Both physical and virtual clothing can enhance the player's sense of immersion within the game world, particularly in role-playing games.
- Identity & Expression: Clothing serves as a means of self-expression, allowing players to customize their avatars and showcase their personality.
- Status & Achievement: In many games, unique clothing items are earned through gameplay achievements or purchased with in-game currency, signifying a player’s skill and dedication.
- Team Identification: Esports teams often wear branded clothing for recognition and unity.
- Cosplay: Replicating characters' attire from games is a popular hobby, driving demand for specialized physical clothing.
Function
- Physical Comfort: Providing a comfortable wearing experience during long gaming sessions.
- Temperature Regulation: Managing body temperature through breathable fabrics and moisture-wicking properties.
- Movement Freedom: Allowing for unrestricted movement during active gameplay.
- Visual Customization: Modifying the appearance of in-game avatars.
- Social Signaling: Communicating status, affiliation, and personality within the game environment.
- Microtransactions: Virtual clothing often forms a significant part of a game's monetization strategy.
Usage Scenarios
- Casual Gaming: Comfortable clothing for relaxed gaming sessions at home.
- Esports Competitions: Branded team jerseys and apparel for professional players.
- LAN Parties & Gaming Events: Clothing representing favorite games or teams.
- Cosplay Conventions: Replicating characters' attire for dedicated fans.
- Virtual Worlds & MMOs: Customizing avatars with unique clothing items.
- Streaming & Content Creation: Clothing reflecting a streamer's brand or personality.
Common Types
- T-Shirts & Hoodies: Featuring game logos, characters, or slogans.
- Jerseys: Branded apparel for esports teams.
- Hats & Beanies: Representing favorite games or teams.
- Socks & Underwear: Featuring game-related designs.
- Cosplay Costumes: Replicating characters' attire.
- In-Game Skins: Virtual outfits for customizing avatars.
- Avatar Clothing: Customizable outfits within virtual worlds and MMOs.
- Character-Specific Apparel: Clothing inspired by iconic game characters.
- Limited Edition Merchandise: Exclusive clothing items released for special events.
Based on the provided information, “game clothing” can be categorized as follows, depending on the specific material and design:
- 6114.90.90.10: This HS code covers “Other garments, knitted or crocheted: Of other textile materials: Other Tops”. This could apply to knitted or crocheted tops designed as game clothing. The total tax rate is 35.6%, comprised of a 5.6% base tariff, 0.0% additional tariff, and a 30% additional tariff effective after April 2, 2025.
- 6114.90.90.70: This HS code covers “Other garments, knitted or crocheted: Of other textile materials: Other Other”. This could apply to other knitted or crocheted garments (not specifically tops) designed as game clothing. The total tax rate is 35.6%, comprised of a 5.6% base tariff, 0.0% additional tariff, and a 30% additional tariff effective after April 2, 2025.
- 6109.90.80.10: This HS code covers “T-shirts, singlets, tank tops and similar garments, knitted or crocheted: Of other textile materials: Other Men's or boys'”. If the game clothing consists of t-shirts, singlets, or tank tops designed for men or boys, this code applies. The total tax rate is 53.5%, comprised of a 16.0% base tariff, 7.5% additional tariff, and a 30% additional tariff effective after April 2, 2025.
- 6109.90.80.30: This HS code covers “T-shirts, singlets, tank tops and similar garments, knitted or crocheted: Of other textile materials: Other Women's or girls'”. If the game clothing consists of t-shirts, singlets, or tank tops designed for women or girls, this code applies. The total tax rate is 53.5%, comprised of a 16.0% base tariff, 7.5% additional tariff, and a 30% additional tariff effective after April 2, 2025.
It is important to note that the applicable HS code depends on the specific characteristics of the garment, including its material, design, and intended use.